Archipelago
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The Witness: Increase variety of the starting item
Someone complained that they always get the same two items on their Tutorial Gate
So I looked at the code and was like "Maybe I overthought this one"
Shapers and Stars don't always unlock something in sphere 1 but neither does Symmetry, and all of those items still feel important and will usually be relevant soon after starting
This PR might conflict with https://github.com/ArchipelagoMW/Archipelago/pull/3007, which I absolutely need to be merged before anything else, so I'm putting this one on "waiting on: other".