Archipelago
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MultiServer: make !hint prefer early sphere
What is this fixing or adding?
https://discord.com/channels/731205301247803413/1198835324667834509
How was this tested?
Locally with Factorio, which reliably gave me orders like this:
If this makes graphical changes, please attach screenshots.
Crazy, I had thought of this same thing. But I also have a thing for my personal games where it appends the sphere information to the entrance hint. Putting it in the multidata sounded like a hassle. But like, I wonder if there would be general interest in making the sphere number visible on hints, or the option for it.
Guess I missed a lot of discussion about this stuff.
Crazy, I had thought of this same thing. But I also have a thing for my personal games where it appends the sphere information to the entrance hint. Putting it in the multidata sounded like a hassle. But like, I wonder if there would be general interest in making the sphere number visible on hints, or the option for it.
So, this system uses different spheres than the playthrough, as it filters down to sendable items only. As a result, to keep player confusion low, I don't intend to display this information that would conflict with another source. Additionally, the discord votes for being able to poke at specific spheres are low that this does not appear required.