Archipelago
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The Witness: Improve starting inventory
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- If an item gets put into the starting inventory, but already exists due to the settings, one instance of it is removed.
- If an item that does not naturally exist in the settings is put into the starting inventory, it will become logical and associated data is put into slot_data so the client can actually handle it. (only matters for doors & lasers, adding a symbol without symbol shuffle obviously doesn't do anything)
Test fail? Oh no, let me do an investigate
Wait it's a Zillion error? o_O
I found a bug with these changes, I think. Let me investigate
Nvm, I forgot how my own code works :)
This might be good to mention to the user somewhere. Setup Guide, FAQ or such.
I think that should do :)