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Check Migration Functions
Check that migration functions replace everything: https://github.com/Arch666Angel/mods/blob/master/angelsrefining/prototypes/migration-functions.lua
- Placed entities
- Items in player inventory
- Items in cars
- Items in trains
- Items in machines
- Items in chests
- Items on belts
- Repair packs in roboports
- Machine recipes
- Combinator signals
- Circuit conditions
- Inserter / splitter filters
- Quick bar filters
- Player inventory / cargo wagon filters
- Inserter hand contents
- Logistics / construction bots
- In flight
- Carried items
- In Roboport
- Items on ground
- Items in items with inventory (recursively)
- Multiple surfaces
- Blueprints
- Blueprint books
- Upgrade planners
- Deconstruction planners
- Items in other mod's script inventories
- https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.get_script_inventories
- Equipped weapons, ammo, equipment
- In personal grid
- In vehicle grids (Spidertron, modded trains)
- Fuel in vehicles, machines, boilers, inserters
- Item request proxies
- Storage chest filter
- Logistics requests
- Player
- Chests
- Spidertron
- Cursor stacks
- Player's cursor ghost
- Player corpse
- Burners
currently_burning - Infinity chest / pipe filters
- Pipe contents
choose-elem-buttonselection- Sprite button and render object Sprite paths
- https://lua-api.factorio.com/latest/LuaGuiElement.html
- https://lua-api.factorio.com/latest/Concepts.html#SpritePath
- Chart tags
- https://lua-api.factorio.com/latest/LuaCustomChartTag.html
List compiled from discussion on official discord. With assistance from justarandomgeek, Honktown, and Xorimuth.
https://discord.com/channels/139677590393716737/306402592265732098/1085037581848301628