mods
mods copied to clipboard
Purple tier buildings unlock
Investigate if purple tier buildings can be moved to unlock at purple science. Currently they are unlocked some at blue science and some at purple science.
Table copied from #674
Current
Ingredient Tier | Science Tier | Artisanal Reskins Tier |
---|---|---|
T0 | Red | T0 / T1 |
T1 | Red / Green | T2 |
T2 | Green | T2 |
T3 | Blue | T3 |
T4 | Blue / Purple | T4 |
T5 | Purple / Yellow | T5 |
T6 | Yellow | T6 |
Eventual Goal
Ingredient Tier | Science Tier | Artisanal Reskins Tier |
---|---|---|
T0 | Red | T0 / T1 |
T1 | Red / Green | T2 |
T2 | Green | T2 |
T3 | Blue | T3 |
T4 | Purple | T4 |
T5 | Yellow | T5 |
T6 | Yellow | T6 |
This idea came from a discussion with @Pezzawinkle
- Advanced chemistry 3
- Advanced ore refining 3
- Biter refugium 1
- Electro-refining
- Slag processing 2
- Thermal refining
- Water treatment 4
Advanced chemistry 3
Move the buildings up to a new purple tech: Advanced chemistry 4. Some of the recipes unlocked here can possibly be moved up but that can be reviewed later / separately.
Advanced ore refining 3 & Thermal refining
These techs can be moved up to Purple while leaving Electro-refining at late blue science.
Advanced steel casting 3 depends on Advanced tungsten smelting 1, just for one smelting recipe. Move the recipe that take tungsten powder to a new tech:
- Advanced steel casting 4
Slag processing 2
Moving Filtration unit 2 and Crystallizer 2 to Purple science would leave a large gap. Add a third tier of these buildings, taking T3 ingredients.
Keep in mind for tech mode: Strict tiering should be adhered to
Ingredient Tier | Science Tier | Artisanal Reskins Tier | Tech Mode Tier | Core materials |
---|---|---|---|---|
T0 | Red | T0 / T1 | Grey | iron/stone/paper |
T1 | Red | T2 | Red | iron/stone brick/copper |
T2 | Green | T2 | Green | steel/brick/solder |
T3 | Blue | T3 | Orange | aluminium/clay-brick/tin |
T4 | Purple | T4 | Blue | titanium/concrete/silver |
T5 | Yellow | T5 | Yellow | tungsten/reinforced concrete/gold |
T6 | Yellow | T6 | Yellow | tungsten/reinforced concrete/platinum |
The logic should be as follows:
- tech tree should be made for angels
- tech tree should be altered for bobs mods
- angels industries alters it for component mode
- angels industries alters it for technology mode
thus, we should first fix it for the so called 'science tier', then alter it for 'tech mode'. Finally we should do artisnal reskin tier depending on the modes
Changes to be logged for Kira, once the PR for this has been accepted:
Artisanal Reskins: Angel's
- Filtration unit 2 and Crystallizer 2 moved to T3
- Filtration unit 3 and Crystallizer 3 added at T4
Extended Angels
- Rename to Filtration unit 4 and Crystallizer 4