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[Enhancement] Paper Boosts and electronic tweaks
Disable wood-Wooden Board Change wooden board to fibre board Add bleach process for NaOCl
- Tie into phenolic board from wood process
Buff processing (recipe time output quantity and productivity interaction)
Recipes solid-sodium-sulfate-separation
and solid-sodium-hydroxide
are currently unlocked by Sodium processing (blue science). These recipes are needed to complete the sulfur loop for Paper 2. Paper 2 is unlocked by Green science.
Paper 2 also requires a prohibitively high amount of Sodium Hydroxide. Could some of the sodium hypochlorite be recycled into Sodium hydroxide somehow?
When buffing the recipes, T3 should be buffed the most, then T2. To make the extra complexity worthwhile over just duplicating the low tech option.
I made a proposal merge request with my solution to this issue:
Step 1: Create a need for both paper and wood.
Instead of disabling wood -> wooden-boards, I added a new recipe.
This recipe "phenolic-board-paper"
- skips the paper -> wooden-board step
- takes 25% less paper compared to the normal phenolic-board recipe (at least in Sea Block)
- can be prodmoduled
- unlocked via "advanced-electronics-2"
The original phenolic-board recipe is altered:
- Output is reduced to 1 instead of 2
- can't be prodmoduled anymore
- thinking about reducing speed aswell
Goal of the changes: Player is forced to start with an inefficient method of producing wooden/phenolic boards and can swap with better tech to a more efficient tech. Both first recipes are bad enough, to make the player swap to the better recipe, but are forced through technology requirements. wooden-boards are inefficient via paper and very efficient via wood. phenolic-boards are inefficient via wood and very efficient via paper.
So timeline would be
- paper for wooden-board
- wood for wooden-board
- wood for phenolic-board
- paper for phenlic board.
Step 2: Fixing paper recipes
General for all paper-bleaching reduce time from 4->3
Paper 1
- no changes Paper 2
- change brown-liquor-recovery
old
new
- input solid-sodium-hydroxide -> purified-water
- output solid-sodium-sulfate -> solid-sodium-hydroxide
- output water-red-waste -> water-yellow-waste
- paper-bleaching-2
old
new
- reduce input solid-sodium-hydroxide from 2->1
- reduce input gas-chlorine from 60->40
- buff output paper from 5->6
- change output solid-sodium-hypochlorite to gas-hydrogen-chloride 60
Paper 3:
- kraft-cooking-washing
old
new
- input increase liquid-white-liquor from 40-80
- output increase liquit-black-liquor from 35/40 -> 55/60
- paper-bleaching-3
old
new
- reduce input gas-oxygen 60->20
- buff output from 6->8
Goal:
- make paper2 working with green tech, while having nice feedback loops.
- Paper3 Oxygen needs are crazy, so reduced that to a good ammount. Still a big part of the build.
- reduced solid-sodium-hydroxide input for paper 3 but nerved kraft-cooking-washing, which increases solid-sodium-hydroxide need. Total reduced solid-sodium-hydroxide need by ~50%
Here are helmod Production lines for 15 paper/s:
Paper 2
Paper 3:
See #880