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Suggestion: Bob’s equipment in component mode

Open mecejide opened this issue 3 years ago • 4 comments

Okay, here’s an idea: With Bob’s and the component overhaul, there are six tiers of Angel’s batteries and six tiers of equipment that uses batteries (battery, laser defense, plasma cannon). I think it’d be really cool if each tier of equipment used the corresponding tier of battery.

mecejide avatar Oct 01 '21 20:10 mecejide

I think equipment is only one example where component overhaul can intertwine better with bob's mods.

adoa avatar Oct 01 '21 21:10 adoa

Yeah, but you have to start somewhere.

mecejide avatar Oct 01 '21 22:10 mecejide

This PR should revise the following recipes and dependencies in tech mode (and thus component mode):

  • Guns
    • [x] pistol
    • [x] submachine gun
    • [x] riffle
    • [x] sniper riffle
    • [x] shotgun
    • [x] combat shotgun
    • [x] flamethrower
    • [ ] pez spreader
    • [x] rocket launcher
    • [ ] laser riffle
  • Turrets (and their dependency on guns with exploration)
    • [ ] gun turret
    • [ ] sniper turret
    • [ ] cannon turret
    • [ ] flamethrower
    • [ ] pez thrower
    • [ ] rocket turret
    • [ ] laser turret
    • [ ] plasma turret
    • [ ] artillery turret (combat shotgun dependency?)
  • Personal equipment (exploration)
    • [ ] personal laser defence
  • Vehicle equipment (exploration)
    • [ ] vehicle laser defence
    • [ ] vehicle plasma cannon
  • [x] The angels exploration tab should be removed and be merged with the existing military tab of the vanilla game
  • [ ] Bobs logistics tab should be removed and be merged with the existing logistics tab of the base game

The moving of items to certain tabs should be managed by angels refining, however the move to this place is for a later stage

LovelySanta avatar Oct 20 '21 16:10 LovelySanta

What PR? And what about personal/vehicle batteries?

mecejide avatar Oct 20 '21 16:10 mecejide