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Strange tech level dependencies with bobs robots
B&A full set, dev branch, components and tech overhaul on.
Looks like robotics should depends on battery 2, not 4.
Some green techs depends
I'm actually starting to think that this was "somewhat" intentional... without bobs, that is indeed correct. But I am looking at making sure the existing patch (which was called, but not activating) works.
If I do move this to battery-2 this unlocks bobs construction bots in green tier (angels one in red tier)... on the other hand (bobs logistics start at blue tier still...) I think this becomes more of a balancing issue as part of a full bobs review.
The tech overhaul is globally replacing tech prerequisites, I believe the correct thing here would be to push robotics to the correct tier of batteries (so batteries 2?) The balancing will be the recipes in bob robotics, which I think orange should be sufficient, but I believe to have 1 tier/science tier, it ends up in green, maybe late-green...
I agree, I was more referencing that this may actually start us down a rabbit hole id rather get done for the "next" release, I don't think I want to start that for the "upcoming" one (soon TM). Quite a lot of things have been changed, and I'm prepared to start doing config testing for a release.