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Strange tech level dependencies with bobs robots

Open danyax opened this issue 3 years ago • 4 comments

B&A full set, dev branch, components and tech overhaul on.

Looks like robotics should depends on battery 2, not 4.

Some green techs depends 20210308141105_1

danyax avatar Mar 08 '21 11:03 danyax

I'm actually starting to think that this was "somewhat" intentional... without bobs, that is indeed correct. But I am looking at making sure the existing patch (which was called, but not activating) works.

Pezzawinkle avatar Mar 09 '21 01:03 Pezzawinkle

If I do move this to battery-2 this unlocks bobs construction bots in green tier (angels one in red tier)... on the other hand (bobs logistics start at blue tier still...) I think this becomes more of a balancing issue as part of a full bobs review.

Pezzawinkle avatar Mar 09 '21 02:03 Pezzawinkle

The tech overhaul is globally replacing tech prerequisites, I believe the correct thing here would be to push robotics to the correct tier of batteries (so batteries 2?) The balancing will be the recipes in bob robotics, which I think orange should be sufficient, but I believe to have 1 tier/science tier, it ends up in green, maybe late-green...

LovelySanta avatar Mar 09 '21 16:03 LovelySanta

I agree, I was more referencing that this may actually start us down a rabbit hole id rather get done for the "next" release, I don't think I want to start that for the "upcoming" one (soon TM). Quite a lot of things have been changed, and I'm prepared to start doing config testing for a release.

Pezzawinkle avatar Mar 13 '21 00:03 Pezzawinkle