ZK-Futurewars-Mod
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A modded Zero-K Experience featuring heavier commanders, cluster bombs, more explosions, and more action!
This tower would spawn a number of drones. It could morph into a heavier version of itself spawning multiple slow drones or other drones if we add them.
I have working code still from multitransport, I just need models to complete it.
Another carrier, this one should be a submarine and be able to submerge or surface. It can also build a variety of aircraft (probably similar to a mobile air fac)...
This modoption would halt the basic zombie functions. It would move all zombie control to resigned teams using setplayerteam
Have interaction between cruise missiles and singularity gadget such that cruise missile holds on processing while in the effects of a singularity.
This is a housekeeping task. Create a new folder for modules to exist such that it doesn't clutter unitpics. Unknown if this will work.
I've always had an idea of some sort of unit with some type of laser which is pretty weak, however in a group the units can 'share' their laser to...