ZK-Futurewars-Mod
ZK-Futurewars-Mod copied to clipboard
A modded Zero-K Experience featuring heavier commanders, cluster bombs, more explosions, and more action!
Skuttle could have a unit AI added to it to jump to traverse and use its jump to attack targets.
Railguns have been thrown around for a long time. a Piercing hitscan weapon that combines the properties of the ulti disintergrater and that of a laser. This is now possible...
This would be a fun feature to add. Render an arbitrary text under a unit (through /rename).
Major ones: - [ ] Reclaim (I want to set reclaim to 75/50/25) - [ ] Economy: Add RTG icon and explain it decays - [ ] Storage Screen: Explain...
Suggested by Majo, knight could be a jack of all trades commander. Or we could even do something crazy with it.
This would be similar to aegis but smaller (perhaps we can resize the model?) and be deployed from a commander dgun to create a temporary fortification.
An angular, futuristic looking transport that has 3 or 4 hooks to fit small to medium units on. Think vindicator like maybe?
Ideally it should be big enough to attach a dante or shogun to. Perhaps give it a shield projector and four fire slots that smaller units can fit on to...