ZK-Futurewars-Mod
ZK-Futurewars-Mod copied to clipboard
Redo load screen pics
Load screen should have the following things: NOTE: This is not final, and there's still missing units that need redoing, so do this only when factories are "mostly finished"
- [ ] Status effects (Explain Fireproof units being immune to napalm AOE, etc)
- [ ] Nuke settarget (Explain the SetSubprojectileTarget cmd)
- [ ] Factory introductions
-
- [ ] Cloak: Cloakstrike, cloakregen, recloaking time improves in area cloaker. factory ability: Cloakfield. Give overview of units and their various abilities / uses.
-
- [ ] Shield: General overview of the factory. Shields requiring energy. Ability: Area shield.
-
- [ ] Lveh: General overview of the factory. Dashes, spooling. Ability: Drone Manufacturing
-
- [ ] Tank: General overview, nanoregen. Ability: Armed Factory.
-
- [ ] Amph: General overview, teleport beacons. Ability: Quick Recall Beacon.
-
- [ ] Hover: General overview. Ability: Healing field (NYI)
-
- [ ] Ships: General overview. Ability: Torpedo Battery (NYI)
-
- [ ] Striders: General overview of each strider.
-
- [ ] Gunships: General overview. Ability: Unknown. (Potentially: Relocation?)
-
- [ ] Planes: General overview. Rearming. Ability: Unknown.
-
- [ ] Subs (NYI): General overview, UW Combat. Ability: SLCM or something.
- [ ] Cruise missiles.
- [ ] Singularities.
- [ ] Artillery Reveal.
- [ ] Terraforming: Restore not being impacted by enemy units. Terraform not being affected by air units.