AquariusPower

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You can specifically configure the width and height in windowed mode. At config menu, hit ctrl+f and type: pixels here I have: w = 1366 (the max for screen) h...

raw/basic materials: stones, sticks, lumps could be blocked from dismantling with a message to use the split feature instead

I implemented light emitter strength based on material volume at: https://github.com/AquariusPower/ivan/tree/SomeFixes1234 It affects everything as is coded at `object::CalculateEmitation()`. This means that it needs more extensive testing. I only tested...

There are some bugs when splitting a crystal stone... 1st - any stone size, even 1cm3 receives full light strength initially (this is fixed after reloading the savegame). 2nd -...

It looks good now, there was no bugs on final tests, it just needs.... more tests :> Kept default option as false anyway, to avoid saving the emitter light to...

this branch is outdated, I will try to update it to the master so you can further merge with your own branches, https://github.com/AquariusPower/ivan/tree/FixDupPlayerAfterCrashOnLoadAutosave I put quite a lot of time...

here https://github.com/Attnam/ivan/pull/344 it has some usage/help info may be I can reopen that PR as soon I reorganize/isolate that code. you can upload your test-case to that PR if you...

>reappeared" in the shop (without any armor this sounds like a respawn, like the entire level was generated again, do you remember if the shop had the items you dropped...

I guess that you have a save that was made while the friend was still not hired, and you left Attnam. Then you came back and hired him and left...

> > OverloadedFight > > This is a big difference, IMHO. I see why you'd change it, but I'd rather make it a full-on change, if everyone agrees, than only...