Vlad Dev

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Here is the full output ``` c:\webrtc\src\third_party>call git apply "o:\Dropbox\CodeProjects\AUnigram\Libraries\webrtc\third_party\head_6312.patch" --verbose Checking patch boringssl/BUILD.gn... error: while searching for: }? }? ? if (is_msan) {? # MSan instrumentation is incompatible with...

Same issue. Check your consumers count. If it's like 10K, it will timeout.

The non-thin version doesn't work for us (exception when debugging from Rider on Windows). https://github.com/pardeike/Harmony/issues/585 What are the dependencies? The docs mentions that one may need to add them but...

These are nuget package dependencies: The assembly explorer shows more: ![image](https://github.com/pardeike/Harmony/assets/3465565/996a9a93-3a15-4463-9e1c-9518718a35c3) So for .NET 7 I need to manually add the nuget packages `System.Text.Json` and `MonoMod.Core`, correct?

We've found the cause of this exception. MonoMod doesn't support ARM architecture on MacOS. Is there something we can do to make it work there? ![image](https://github.com/pardeike/Harmony/assets/3465565/0e0614c8-ff59-4326-aa9a-a93e0e742fd2) ![image](https://github.com/pardeike/Harmony/assets/3465565/165cde07-f61b-413f-90ef-40fc9fe3b2d2)

Excuse me, what do you mean by using MacCatalyst? I'm not a Mac user so I'm not familiar with MacCatalyst, how it can help? Do you know any Harmony-like library...

Perhaps RimWorld works because Unity uses its own fork of dotnet runtime based on Mono and it may also use something like rosetta emulation. I haven't found a way to...

@rel00p I would not use it in multiplayer in the current state. It would take much more effort to make this work in multiplayer. But for single player it seems...