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Question about ios swizzling

Open vvhustle opened this issue 1 year ago • 1 comments

In the AppsFlyer v6.12.10, which I imported from my Unity project before, I swizzled inside the game script as guided, but I think the app sometimes crashes after building with Xcode15. The new package I imported is v6.14.3, but I think it's okay to remove the code,

plist.root.SetBoolean("AppsFlyerShouldSwizzle", true); https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/blob/master/docs/iOS-Swizzling-Guide.md so please let me know if it's okay to handle it like this.

vvhustle avatar May 30 '24 06:05 vvhustle

This issue is stale because it has been open for 30 days with no activity.

github-actions[bot] avatar Jun 30 '24 09:06 github-actions[bot]

👋 Hi @vvhustle and Thank you for reaching out to us. In order for us to provide optimal support, please submit a ticket to our support team at [email protected]. When submitting the ticket, please specify:

  • ✅ your AppsFlyer sign-up (account) email
  • ✅ app ID
  • ✅ production steps
  • ✅ logs
  • ✅ code snippets
  • ✅ and any additional relevant information.

github-actions[bot] avatar Jul 10 '24 08:07 github-actions[bot]