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A Minecraft Mod about Matter, Energy and using them to conquer the world..

Results 262 Applied-Energistics-2 issues
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### Describe the feature The crafting calculator should remember the exact materials used for each step, instead of trying to extract the materials for each patterns each crafting tick. ###...

enhancement

### Describe the bug Running alpha.5 on fabric, I frequently noticed mobs swimming in the meteorite pool next to our base and creepers sneaking up to us all the time...

bug

What I'm using: MC 1.12.2, AE2-rv6-stable-7, ae2stuff, IndustrialCraft2ex, **Industrial Upgrade** The last one adds a bunch of items, including ridiculously powerful solar panels. All is fine about autocrafting process itself,...

enhancement

We could possibly have our own villager profession, to make acquiring sky stone, presses, and possibly other resources easier on servers. That would require our own workstation as well.

feature
open-for-discussion

Currently we have our own redundant implementation for it, which can break in a few edge cases as vanilla will mutate the current `BlockItemUseContext` while trying to place the actual...

enhancement
api

From looking in the source code, I see that most things consume 1 AE/t of power (this is the default in `AENetworkProxy` unless overridden by the individual device, which a...

Extracted from #2978, behaviour not set in stone. The main requirement is to allow players to pick up an existing tunnel without assigning a new frequency. Ideally also from an...

enhancement

When switching an interface from omni-directional to directional, the first direction it switches to should be chosen in a smarter way. I.e. in this scenario: ![image](https://user-images.githubusercontent.com/1261399/118957075-7e2fe880-b960-11eb-967e-f9c2421ca80c.png) It should check every...

enhancement

There should be another option for terminals to automatically clear the crafting grid and insert it back into the network to avoid them storing specific items and having to search...

enhancement