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Add a way to filter items by their tags

Open AlisonHuang777 opened this issue 1 year ago • 6 comments

Describe the feature

Like Create's Attribute Filters do.

Reasons why it should be considered

For example I can just include #minecraft:ores instead of manually dragging every ore from JEI to filter slot.

Additional details

No response

AlisonHuang777 avatar Nov 30 '23 11:11 AlisonHuang777

I've thrown a thumb's up to second this feature request, but also adding this comment for concept idea to add to the discussion.

One way I've seen filtering done that could be used and still adhere to AE2's filter limits would be something akin to how Modular Routers uses its additional Item filters (Bulk Item filter, regex filter, etc.) where there are specific item filter items that have a UI and let you specify additional things in them before they are placed into the addon filter UI. Something like this could be a place where one could specify the specific nbt tags that one is looking for in the UI, whether it's an item tag like minecraft:dirt or an nbt tag like {Enchantments:[{id:"minecraft:mending",lvl:1s}]}, and then the filter using that tag filter would pull any item with those tags.

Obviously, using just the item tag on its own would be redundant, as one can just specify an item, but something like this would allow users to filter for specific items with certain tags, or just filter for any item with a specific tag.

image

edit: I've added the above image straight from the Pipez curseforge page to add visual context.

Ianthasys avatar Dec 06 '23 06:12 Ianthasys

Also thumb up. As an amateur coder who likes to precisely configure my systems, i'd appreciate this feature. Maybe implement using Item Filters from the mod of the same name for that?

JWTHDYTWA avatar Jan 27 '24 10:01 JWTHDYTWA

+1. I'm a little surprised that this isn't possible. Even Mekanism's logistical sorter can filter by tag, and Mekanism is pretty old.

MadSciSlack avatar Feb 14 '24 02:02 MadSciSlack

I'm a little surprised that this isn't possible.

it's not so much that it isn't possible, it's more that it takes development time, and/or may not be a feature they want in the mod.

Ianthasys avatar Feb 14 '24 17:02 Ianthasys

+1, that would help a lot in VaultHunters modpack

shap-po avatar Feb 20 '24 09:02 shap-po

+1, this is usefull

MoriDanWork avatar Mar 19 '24 16:03 MoriDanWork