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Check RW18 (18 sectors per track) behaviour

Open tomcw opened this issue 7 years ago • 1 comments

Now that AppleWin has better tracking formatting support (#125) then I need to see how this copes with RW18:

qkumba said: (ref. csa2)

Infocom used one block equivalent to 18 sectors (i.e. a single header per track), but subdivided internally to recognise the individual sectors. RW18 used three blocks equivalent to six sectors each. Either way, you can't write individual sectors because of timing. You get to write the entire track at a time. This is not really suitable for general-purpose use.

And @Michaelangel007's repo for Roland Gustafsson's RWTS18 source code: https://github.com/Michaelangel007/apple2_rwts18

tomcw avatar Jan 19 '18 19:01 tomcw

I also have a partial list on SE:

  • https://retrocomputing.stackexchange.com/questions/2280/why-was-br%C3%B8derbunds-rwts18-incompatible-with-the-laser-128/

Brøderbund RW18 games:

  • Airheart
  • Wings of Fury
  • Where in the USA is Carmen San Diego?
  • Where in Europe is Carmen San Diego?
  • Where in the World is Carmen San Diego?

Brøderbund non-RW18 games:

  • Choplifter
  • Drol
  • Gumball
  • Spare Change

Michaelangel007 avatar Sep 07 '20 15:09 Michaelangel007