Mindustry
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No enemy cores but not gameover
Platform: Windows 11
Build: Build 140.4
Issue: No enemy cores in attack mode but server says still alive 1 core.
Steps to reproduce: i don't know how to this.
Link(s) to mod(s) used: None.
Save file: 1.zip
(Crash) logs: None.
Screenshots
Enemy team (malis)
Player team (sharded)
This is a problem with this map only.
Place an X (no spaces) between the brackets to confirm that you have read the line below.
- [x] I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
- [x] I have searched the closed and open issues to make sure that this problem has not already been reported.
this is actually an issue i encountered as well, and asked anuke about - turns out (at least for me) that canGameOver was being set to false
on attempting to fix it, it just reset to false the next time i tried to play the map
try Vars.state.rules.canGameOver = true
if you can run js commands on the server, if that works then the bug is the same one i had
see response