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Erekir vanquish rework + misc rebalance

Open EggleEgg opened this issue 3 months ago • 8 comments

Changes

Vanquish rework: Old vanq is bad, but not terrible, too simple and with it s only real gimmick (crush damage) being useless against units and near unusable agaisnt fortifications, and not only this; but its frags dont actually work properly: the main gun's bullet has pierce, and at the end of the lifetime, it will summon its frags however, if the bullet pierces 2 targets, the bullet will NOT spawn its frags, leading to minimal damage.

  • Vanquish now crushes ground units within a small area in front of it (up to 780 damage/s). Armor and bigger units are less affected by it
  • Main weapon changed to a railgun, changed visual effects and sfx. Main gun applies negative knockback, pulling enemies closer and synergizing with its abilities. Increased overall dps, specially against structures. Secondaries have shorter range but no longer deal mediocre damage
  • New ability, Last Stand: increased stats (speed, rotation speed, weapon rotation speed) the lower it s health becomes, allows vanquish to get closer and benefit from crushing and boost strength is visually displayed with fx
  • Fix: frags spawn properly after main bullet pierces
  • Increased tank assembler cost and time to produce (cyan 9 -> 12, power 150 -> 180, tungsten wall 10 -> 12, production time 50s -> 70s). Now interchangeable with mech assembler

These changes have been heavely tested and discussed in #erekir-balancing and other servers (such as evict), fitting most requirements from different communities and players and specially from those who disagreed in the poll Thanks to lixie for railvanq and Leno for railsquish

Scathe: Phase ammo is quite useful, but not for its tanking and support capabilities, but rather it s guaranteed damage and large aoe

  • Reduced phase speed significantly (4f -> 2.5f). Buffed shield (11.25-> 15 tiles, 2k -> 3k hp) and increased ammo eff (3 -> 5 ammo/item) to compensate
  • Reduced phase overall damage (-25%)
  • Increased hitsize for most missiles (6f -> 10f)
  • Removed useless -9.0 tiles range for surge. Increased lifespam on frags by 12f for consistency

Anthicus: Duct armor no longer exists for missile units, but this can lead to anthicus being extremely difficult or outright impossible to deal against. Multiple proposals revolve into decreasing its suvivability which is less armor and less health and another idea was to decrease the missile's speed so it has less chances to hit

  • health: 2900 -> 2700
  • missile speed: 27.75(3.7f) -> 25.12(3.35f) (roughly a 10% decrease)

Anthicus is a multipurpose unit, its missiles give it extra survivability which often block a few shots or delete certain units with a few salvos, also said salvos act as a shield given enough units, so this is often troublesome to deal against, also its siege range allow it to deny a lot of area or put constant pressure with their sheer prescence Slower missiles should allow certain units to take down these missiles faster, effectively hindering their potential damage, also they would help on increasing the difference between anthicus and quell. Slower movement speed would hinder the unit's retreating capabilities, forcing players to bring support, should they not have any

Quell: Tecta s size increase in v8 made it no longer able to be picked up by quell (3.75, used to be 2.87), quell s payload is already a rarely used mechanic, removing the few synergies it had isnt good

  • Increased payload capacity (3x3 -> 4x4)
image image

Vanquish

Before

image

https://github.com/user-attachments/assets/15a98f69-ae23-4945-a5f1-22ade225487b

https://github.com/user-attachments/assets/a81a65d7-d9be-4fff-82dd-57538f95072f

After

image

https://github.com/user-attachments/assets/dad0e4a1-7187-4e9e-8a1c-f4e080ae1fc5

https://github.com/user-attachments/assets/f8d611c8-ac3b-4e6d-b916-d1361f441f5d

https://github.com/user-attachments/assets/8d8a8e5c-2894-412b-bc5a-ffc68e8edf2f

https://github.com/user-attachments/assets/3da63654-6636-4182-a292-c2a6b6020b8d

imageimage

image

Against 20 armor: image

Scathe

Before image

After image

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EggleEgg avatar Sep 10 '25 01:09 EggleEgg

Of course I haven't tested this and you could argue that some of these changes aren't necessary but still. I do think that this is the best "vanquish rework" I have seen proposed, the other balance changes make sense too. I think this should be merged, for playtesting at least. Even if it ends up like the shotgun precept that got reverted after a day or so

YSMQTHLQYH avatar Sep 10 '25 06:09 YSMQTHLQYH

Of course I haven't tested this

Who is you bro

JasonP01 avatar Sep 10 '25 09:09 JasonP01

This whole pr has been long discussed in the balancing channels. Idk who you think you are but you are not that important compared to the entire rest of the community with access to those channels to voice concerns. Who infact didnt

JasonP01 avatar Sep 10 '25 09:09 JasonP01

Of course I haven't tested this and you could argue that some of these changes aren't necessary but still. I do think that this is the best "vanquish rework" I have seen proposed, the other balance changes make sense too. I think this should be merged, for playtesting at least. Even if it ends up like the shotgun precept that got reverted after a day or so

bro's appearing and yapping, get ur as to discord to read whole discussions

Kev-Vily avatar Sep 10 '25 10:09 Kev-Vily

There is no explanation for the tecta&quell change

ertituter avatar Sep 10 '25 12:09 ertituter

Of course I haven't tested this and you could argue that some of these changes aren't necessary but still. I do think that this is the best "vanquish rework" I have seen proposed, the other balance changes make sense too. I think this should be merged, for playtesting at least. Even if it ends up like the shotgun precept that got reverted after a day or so

@YSMQTHLQYH A release if you want to test stuff out. Previously posted on #erekir-balancing as always. Your ideas are welcome since I m more active there https://github.com/EggleEgg/Mindustry/releases/tag/sd

EggleEgg avatar Sep 10 '25 14:09 EggleEgg

issue mwm said that we haven't really determined how much better will anthicus perform in v8

My gut says Sire overnerfed Anthicus here by forgetting how Luxury Locus will tear it to shreds.

while locus is a soft counter at most, anthicus stays relevant throughout a noticeable part of a playthrough

issue i brought the suggested numbers mainly to address the issue of anthi deathballs being superior over deathballs of the other t3 unit types, the siege range and the salvo of missiles acts as a excellent meatshield against units with poor anti crowd control, and true crowd control is only achieved at t3 and t4 stages, leading to players using more anthi to deal against anthi, or commit into tectas due to the other units being outright uncapable of enforcing any crowd control measures

reason i know erekir units are not meant to heavily gravitate towards a specific niche, hence the why of a rounded stats approach between tiers, but anthicus is capable of winning a lot of value compared to precept (very obvious )and obviate (obviate can dive behind defenses, but anthicus can put constant pressure)

reason 2: electric boogaloo the other reason of the nerf for anthi is because afflict was nerfed as well, so it would be an issue if mass anthi can kill v8 afflicts easily, compared to v7 in where anthis struggle against afflict and need support units (locus or precepts to draw fire)

conclusion even though anthi in v7 was as strong as ever... i think we should soften or remove any of the tweaks done to anthi in this PR, and we should stay vigilant on whether it spirals out of control due to afflict being nerfed, and the removal of duct armor(im very grateful for this, scathe shouldn't be stopped by a mere duct), or if it performs as usual to the point that it doesn't really need a nerf

notsiremk avatar Sep 14 '25 01:09 notsiremk

the new stat changes look really nice imo, lets see if people eventually agree on said changes, mobility buff being implemented in such way is nice

notsiremk avatar Sep 20 '25 03:09 notsiremk