Mindustry-Suggestions icon indicating copy to clipboard operation
Mindustry-Suggestions copied to clipboard

Filter the dust and create sand from earth (and a little bit more)

Open zef126 opened this issue 10 months ago • 33 comments

Describe the content or mechanics you are proposing.

Would it be possible to create a block extracting titanium, another sand and another thorium? This would be very costly and time-consuming because it would have to filter the ground beneath it in search of pebbles to crush or these rare metals! In the same way, it would be possible to create a scrap metal compactor that would produce scrap metal from lead and copper, for example. This block would also work with sand.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

Conquering certain terrains that are currently impassable or uninteresting would become a lot more fun.

Before making this issue, check the boxes below to confirm that you have acknowledged them.

  • [X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
  • [X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
  • [X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.

zef126 avatar Mar 26 '24 16:03 zef126

you are supposed to either bring in resources from somewhere else or just use what's there it's what makes them different another trash suggestion

jehosula avatar Mar 26 '24 16:03 jehosula

Your short-sightedness saddens me! If I bring in resources from another field, all my launch bases will go to him...it's not necessary!

ghost avatar Mar 26 '24 16:03 ghost

Your short-sightedness saddens me! If I bring in resources from another field, all my launch bases will go to him...it's not necessary!

only one sector's exports have to go there and why can't you just make do with what's there

jehosula avatar Mar 26 '24 16:03 jehosula

It becomes boring very fast sometimes and my core doesn't have any place to enter (core stretched to the max with plastanium tapi roll inlets!) at the end of the building without importation!

ghost avatar Mar 26 '24 17:03 ghost

It becomes boring very fast sometimes and my core doesn't have any place to enter at the end of the building without importation!

how does the core "doesen't have any place to enter at the end of the building without importation" also nubered sectors are not really intended to be fully completed and what's the big deal with having to import in one sector this suggestion really undermines lacking resources in a sector

jehosula avatar Mar 26 '24 17:03 jehosula

My infrastructures are fairly complex and most of the time, even if I get as many resources in as possible through as few inputs as possible, I still don't have enough left to get them out and power my towers or factories! After a long experience of the game, I can say that the most interesting thing is the proportion and placement of resources on the terrain, but they all have to be manufacturable for it to be fun!

ghost avatar Mar 26 '24 17:03 ghost

My infrastructures are fairly complex and most of the time, even if I get as many resources in as possible through as few inputs as possible, I still don't have enough left to get them out and power my towers or factories! After a long experience of the game, I can say that the most interesting thing is the proportion and placement of resources on the terrain, but they all have to be manufacturable for it to be fun!

if it's a numbered sector, then why play them and also not having power adds to the challenge if it's not then go complain about the mapper issue, not suggest an otherwise dumb feature

jehosula avatar Mar 26 '24 17:03 jehosula

It's about your judgement, which is quite contemptuous, pointless and unjustified! Having less power is not the same as having no power at all! Adding these features will add more of a challenge than modifying the mapper once again! What's more, if there are large quantities of resources in certain places, they must be present in the sole, at least in the form of traces! That makes sense!

ghost avatar Mar 26 '24 17:03 ghost

It's about your judgement, which is quite contemptuous, pointless and unjustified! Having less power is not the same as having no power at all! Adding these features will add more of a challenge than modifying the mapper once again! What's more, if there are large quantities of resources in certain places, they must be present in the sole, at least in the form of traces! That makes sense!

whoops i meant having little power not no power (made that mistake before) and adding these features would ruin the challenge even more just complain about maps instead of this

jehosula avatar Mar 26 '24 17:03 jehosula

It is not my point of view. Have only a tiny production of a resource is a real challenge of gestion ! Have no production is boring and makes you feel you are going in the past, at the begining of the game!

ghost avatar Mar 26 '24 17:03 ghost

It is not my point of view. Have only a tiny production of a resource is a real challenge of gestion ! Have no production is boring and makes you feel you are going in the past, at the begining of the game!

then it's about optimizing that production? use solar panels out of desperation or don't play the map (if it's a numbered sector) simple it's CERTAINLY your point of view

jehosula avatar Mar 26 '24 17:03 jehosula

I am absolutely not speaking about energy...Numbered sectors must be fun to play! They exist...no?

ghost avatar Mar 26 '24 17:03 ghost

I am absolutely not speaking about energy...Numbered sectors must be fun to play! They exist...no?

those were randomly generated and you should complain about their generation instead also if there are few resources then solar panels are absolutely meta also just play another one if you don't like the current one

jehosula avatar Mar 26 '24 17:03 jehosula

It would be a shame not to do something with it, and having maps with everything on them would just be too easy!

ghost avatar Mar 26 '24 17:03 ghost

It would be a shame not to do something with it, and having maps with everything on them would just be too easy!

isn't that kind of what this suggestion does? if you are complaining about the lack of resources then saying it should not be increased then wtf wrong is with you

jehosula avatar Mar 26 '24 17:03 jehosula

I just want a solution without changing the map! It is amazing, we are turning around here too!

ghost avatar Mar 26 '24 17:03 ghost

I just want a solution without changing the map! It is amazing, we are turning around here too!

that really ruins the point of limiting resources, why limit resources when you can just place some more extractors somewhere else also explain what is "turning around"

jehosula avatar Mar 26 '24 17:03 jehosula

You can already get every resource from scrap and water, I dont see the point in this.

Leo-MathGuy avatar Mar 27 '24 11:03 Leo-MathGuy

A wild items to scrap suggestion appeared!

Just so you know... Already been rejected before, a long long time ago.

https://github.com/Anuken/Mindustry-Suggestions/issues/190#issuecomment-638557083

itcannotbe avatar Mar 27 '24 11:03 itcannotbe

A wild items to scrap suggestion appeared!

Just so you know... Already been rejected before, a long long time ago.

#190 (comment)

This isnt items to scrap, this is nothing to scrap (completely balanced I know)

Leo-MathGuy avatar Mar 27 '24 13:03 Leo-MathGuy

In the same way, it would be possible to create a scrap metal compactor that would produce scrap metal from lead and copper, for example. This block would also work with sand.

This was the part I was pointing out.

itcannotbe avatar Mar 27 '24 14:03 itcannotbe

You can already get every resource from scrap and water, I dont see the point in this.

oh this suggestion just got worse

jehosula avatar Mar 27 '24 22:03 jehosula

You can already get every resource from scrap and water, I dont see the point in this.

oh this suggestion just got worse

Yeah so basically scrap and water -> Every resource not enough. Now its air -> every resource (balanced and completely reasonable I know)

@Zef126 I would recommend closing this issue, its not going anywhere and is taking up space.

Leo-MathGuy avatar Mar 28 '24 07:03 Leo-MathGuy

How about you just make a mod for this? That would solve your problem, and I don't think these are necessary for base game. Also, here's another idea. Make these require certain tiles to function.

S0meM avatar Mar 28 '24 18:03 S0meM

How about you just make a mod for this? That would solve your problem, and I don't think these are necessary for base game. Also, here's another idea. Make these require certain tiles to function.

Thats just oil extractor but scrap extractor lmao

Leo-MathGuy avatar Mar 29 '24 06:03 Leo-MathGuy

I don't like mods, I tried some of them and they slowed the game! With a mod installed, I can't play the original game!

ghost avatar Mar 31 '24 07:03 ghost

I don't like mods, I tried some of them and they slowed the game! With a mod installed, I can't play the original game!

What makes you think that the same content in the game or a mod with be different in game speed?

Leo-MathGuy avatar Mar 31 '24 08:03 Leo-MathGuy

It will be more integrated and will work like the oil extractor... without slowing the game significantly!

ghost avatar Apr 06 '24 15:04 ghost

What the hell is pertroleum 💀💀💀

Seriously, content from mods and content from the game are practically the same in performance, and your suggestion is too inbalanced and basically undermines the entire concept of mindsutry

Leo-MathGuy avatar Apr 06 '24 17:04 Leo-MathGuy

But it's still in the same spirit as oil and water extractors. Your primary conservatism is quite retrograde, I think! A little consistency please!

ghost avatar Apr 06 '24 19:04 ghost