Mindustry-Suggestions icon indicating copy to clipboard operation
Mindustry-Suggestions copied to clipboard

Meltdown turret balancing

Open youmukonpaku1337 opened this issue 2 years ago • 10 comments

Describe what you would like changed, and why.

Currently, meltdown is in a pretty weird state, it's supposed to be an endgame turret, yet it's bad in endgame and can be unlocked right after craters

instead, the surge smelter should be locked behind tar fields or at least meltdown itself should be behind them

also, meltdowns should accept oil or slag for a much longer cooldown but a very large damage boost

oil would have a medium damage boost and long cooldown, but slag would have a large damage boost and a very long cooldown

however, fluid consumption will have to be boosted to about 3/4 of a fluid tank per burst

Describe the changes you want to propose. Include possible alternatives.

an alternative would be to make meltdowns get damage boosted by overdrives, but it doesn't really make sense because overdrives make things faster

meltdown is kind of hard to balance because it's the only burst turret on serpulo, so i decided to make a suggestion

thanks to insult#2146 on the discord for the oil/slag coolant idea

youmukonpaku1337 avatar Sep 03 '22 13:09 youmukonpaku1337

By definition, coolant is something that cools down something, and by code, coolants are liquids that have temperatures below a set threshold.

Also the reason why meltdown sucks is on how it deals damage.

itcannotbe avatar Sep 03 '22 14:09 itcannotbe

never said it's coolant

youmukonpaku1337 avatar Sep 03 '22 15:09 youmukonpaku1337

it's a liquid that can be inputted, but not specifically coolant

youmukonpaku1337 avatar Sep 03 '22 15:09 youmukonpaku1337

also, the way meltdown deals damage is pretty good and the aoe is decent too, though foreshadow-like targeting would be nice

youmukonpaku1337 avatar Sep 03 '22 15:09 youmukonpaku1337

or at least targeting where it can do the most damage, e.g. flying unit swarms

youmukonpaku1337 avatar Sep 03 '22 15:09 youmukonpaku1337

surge cyclones are available sooner, costing much less, so it only makes sense that we'd use them instead

50275 avatar Sep 03 '22 18:09 50275

that's the point, currently meltdowns aren't worth using so they need balancing

youmukonpaku1337 avatar Sep 03 '22 20:09 youmukonpaku1337

surge cyclones are available sooner, costing much less, so it only makes sense that we'd use them instead

use surge swarmers instead, they are more compact and spammable yes, swarmer has a tendency to eat all of your items pretty fast, but it's still easy to make enough surge for them between waves

Slotterleet avatar Sep 04 '22 05:09 Slotterleet

surge cyclones are available sooner, costing much less, so it only makes sense that we'd use them instead

use surge swarmers instead, they are more compact and spammable yes, swarmer has a tendency to eat all of your items pretty fast, but it's still easy to make enough surge for them between waves

^^^ facts

OnyxFinger avatar Sep 04 '22 08:09 OnyxFinger

surge cyclones are available sooner, costing much less, so it only makes sense that we'd use them instead

use surge swarmers instead, they are more compact and spammable yes, swarmer has a tendency to eat all of your items pretty fast, but it's still easy to make enough surge for them between waves

true, but we aren't talking about surge swarmers here, we're talking about meltdowns

youmukonpaku1337 avatar Sep 04 '22 08:09 youmukonpaku1337

hmmm

youmukonpaku1337 avatar Sep 09 '22 13:09 youmukonpaku1337

This suggestion is now stale, and will be automatically closed.

github-actions[bot] avatar Sep 30 '22 01:09 github-actions[bot]