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GetBlockLocate

Open Dangleos opened this issue 2 years ago • 0 comments

Describe the content or mechanics you are proposing.

Add "getBlock" into the regular control instruction. And add a version of unitlocate for blocks.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

Sometimes you need to use getBlock and unitLocate but don't need a unit. And blocks have higher radar radius and no limit on their amount. Without binding a unit to just stand near it and do nothing processor loses two out of four data inputs

Before making this issue, check the boxes below to confirm that you have acknowledged them.

  • [X] I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
  • [X] I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
  • [X] I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.

Dangleos avatar Aug 28 '22 15:08 Dangleos