Anton Petrov
Anton Petrov
Hi @paulinon, I have upgraded Firebase Crashlytics to 9.0.0, I have upgraded Firebase CLI to 11.0.0, I have successfully uploaded symbols and triggered an ANR - still nothing :( ...
I was changing Application Id from the build script and `game-services.xml` was not updated properly. I think I fixed it and my current build script looks like this: 1. Change...
> Hi @AntonPetrov83, any events happens before Firebase Initialization can't be logged properly by firebase. That should be one of the earliest init of the app. I'd like to get...
Hi, I have this issue in my CI setup. This code is not executed because `UNITY_IOS` is not defined if the current platform is not the iOS: ``` #if UNITY_IOS...
> Interesting, I'm pretty sure I have had my active platform set to iOS before running a build, even when building from a script and still ran into this problem....
I think another possible solution is to use `InitializableManager.Add()` (and similar methods for other managers) on a parent container later when a sub-container is instantiated.
True for Unity 2022.3 😬
I often need file path to see file history or search for related commits and there is no way to copy the file path when resolving conflicts (both in the...
As I understand Google.Protobuf is required by gRPC client library, at least it was like this for me. For Unity 2022.3.41 everything compiled after I copied Google.Protobuf.dll netstandard2.0 from the...