AntiqueAtlas
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Blurry map with shaders when moving.
Describe the bug The map is blurry when moving and using shaders, currently tried with Sildur's Shaders
To Reproduce Steps to reproduce the behavior:
- Load a map and start moving, whether on the main hotbar or in the off-hand, it will be blurry when moving at all. Clicking to use the map is fine however.
Screenshots Screenshot
Fabric version information (please complete the following information):
- Minecraft: [1.16.5]
- Fabric Launcher: [0.11.6]
- AntiqueAtlas: [6.0.0-fabric]
What are you using to run the shaders? Iris? It works fine for me, with Sildurs v.129 Extreme, Iris 1.1.1 with the integrated Sodium v0.2.0+IRIS3-build.49
On a second thought. Judging from the broken textures, you're using OptiFine. 😢 It's always the same with Optifine (┛ಠ_ಠ)┛彡┻━┻
Oh shoot, I forgot that bit of info sorry. Yeah I'm using Optifine, between that and Sodium Optifine breaks Campanion the least. '^^
I can't do anything about Optifine being Optifine. Though, there has been some fixes up to 6.2.0. Try if that works. I'm closing it anyways.