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Render viewing the atlas in third-person

Open Lucipo opened this issue 3 years ago • 6 comments

Describe the bug When looking at a held atlas, a third-person render is not shown. This is more of a suggestion because some mods like a first/third-person mod or other players in multiplayer want/need this feature.
(https://www.curseforge.com/minecraft/mc-mods/first-person-model) OR compatibility with a third-person animation with https://www.curseforge.com/minecraft/mc-mods/not-enough-animations installed would also be a good option since it also adds third-person map animations already. To Reproduce Hold an atlas Go in third person It only renders the item :(

On Fabric, all latest versions always

Additional context This is a lot more of a suggestion than a bug report but I think this will fit nicely with other mods that one may have in a modpack or for a little bit fancier gameplay with friends or in third-person.

And it could always be a config option on/off by default.

Lucipo avatar Feb 28 '21 20:02 Lucipo

I'm the developer of the First person mod/Not enough animations, so a small bump to this issue since I get asked a lot to add third-person animations for antique atlas, but at least in my opinion this should be done by the mod itself.

tr7zw avatar Jul 13 '21 11:07 tr7zw

Tbh. I'd gladly accept a PR, but I have more pressing things to work on.

tyra314 avatar Aug 07 '21 11:08 tyra314

https://github.com/AntiqueAtlasTeam/AntiqueAtlas/blob/b8ac09c5f739e6055108f823e76bcfa0d2d478c9/src/main/java/hunternif/mc/impl/atlas/mixin/HeldItemRendererMixin.java Probably only will need some modifications (from?) here. I'll take a look at it when I have time.

tr7zw avatar Aug 07 '21 11:08 tr7zw

Got around to look into it. grafik Still needs some tweaking with orientations and the big version when holding it with two hands still looks really janky. Also, it would require to lock this behind having Not enough animations installed(or copy mixins/logic with the arm transforms into this mod). One last issue: The textures are rendered with the Text RenderLayer which has culling active, causing the entire thing to be invisible from behind. For the vanilla maps I used access wideners and created a No Cull Text RenderLayer, not sure how to handle this here.

tr7zw avatar Sep 04 '21 17:09 tr7zw

Is this still being looked into?

codemaster101-web avatar Nov 22 '22 22:11 codemaster101-web

My pr is open since 2021 🤷

tr7zw avatar Nov 26 '22 14:11 tr7zw