Phillip Stephens
Phillip Stephens
Probably an issue in https://github.com/AxioDL/urde/blob/master/Runtime/Collision/CCollisionActor.cpp Thardus seems to be affected as well.
I don't see the problem, just flip the monitor upside down *flees*
Happens on my 60Hz monitor as well.
It's something we're interested in attempting, but it's definitely not a priority atm. We do have an advantage over something like Dolphin in that we don't need JIT since everything...
Going to make this a low priority issue for the time being and not assign it to a milestone. Ideally it'll be resolved before Alpha 2 but we can't make...
This is actually possible in vanilla, but I think it's happening far too often in URDE
Going to low-prio this for the time being, since it's not a game breaking bug.
Well, considering what's printed in that window *is* the log, unfortunately not one that's useful....
This looks like an issue with your system's dbus configuration, though we shouldn't segfault when this happens. What I think is going on is that we're failing to inhibit the...
Can you try a few older versions to see if you can pin down when it was broken?