Invalid number of gamepad buttons is showed
All of the gamepads in AntiMicroX show wrong number of buttons.

This is caused by hardcoded value of button number for every device recognized as GamePad.
int GameController::getNumberRawButtons() { return SDL_CONTROLLER_BUTTON_MAX; }
Fixing attempt https://github.com/AntiMicroX/antimicrox/pull/555
int GameController::getNumberRawButtons() { return SDL_JoystickNumButtons(m_device); }
caused sudden crashes for some controllers https://github.com/AntiMicroX/antimicrox/issues/579 caused smaller than expected number of buttons (and lack of proper handling of this case)
At first glance, it seems, that SDL API SDL_JoystickNumButtons is broken, because in some cases it shows invalid number of buttons.
Button numbers for gamepad: PS5 Controller SDL_JoystickNumButtons: 13
SDL version: 2.24.0
Example log from this kind of situation:
antimicrox.log
Reported to SDL https://github.com/libsdl-org/SDL/issues/6442
Relatedly, it's not possible to map the SDL paddle buttons using the mapping GUI. controllermap does it just fine, though.