SC-InteractiveMap
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Electrical network breaks after saving save
Issue
When loading the save from the file produced by interactive map the network seems to be completely broken.
Looks something like this in-game:
Replication
- Upload / Download the same save file (or make any changes to it)
Actual Result
The network seems to be connected when uploaded back to save editor, but in reality is not.
Expected Result
The saves to be uploadable/downloadable
Save data to check, last_try.sav
- clean, last_try_rev
- NOOP import/export from interactive map
save_data.zip
Hmmm that's a first! I'll check when I'm back on January 8th.