C-Android-Memory-Tool
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Can you implement for non rooted devices like loading the library from the game
You can create a compiled .so file and place it in virtual environment root direct then execute it that will work fine for non root.
On Wed, Mar 13, 2024, 10:39 AM Alextheabest @.***> wrote:
Can you implement for non rooted devices like loading the library from the game
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Yes I can create .so file and execute in virtual but virtual space itself is big and make the game and performance lag. What about a way to directly loading the .so file in the game apk and load from it without root and virtual they say "inbuilt"
Structure App/lib/arch/native-lib.so
In Smali
const-string v0, "native-lib"
invoke-static {v0}, Ljava/lang/System;->loadLibrary(Ljava/lang/String;)V
If you are trying to create a mod menu, you need to import the .cpp file instead of the .h file. I am not sure about the exact issue, but some people are facing problems when loading the header file. However, in a mod menu, importing the memory tool should work fine since it will be injected into the game and reading its files should not be an issue.
On Wed, Mar 13, 2024, 12:03 PM Alextheabest @.***> wrote:
Yes I can create .so file and execute in virtual but virtual space itself is big and make the game and performance lag. What about a way to directly loading the .so file in the game apk and load from it without root and virtual they say "inbuilt"
Structure App/lib/arch/native-lib.so
const-string v0, "native-lib"
invoke-static {v0}, Ljava/lang/System;->loadLibrary(Ljava/lang/String;)V
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