UIInfoSuite2
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[Visual]: Using this mod on multiplayer causes the mod to break if other users in game menu aren't the same.
Mod Version
v2.3.1
Multiplayer
Multiplayer (Host)
SMAPI Log
https://smapi.io/log
Description
Issue
I have most of the features on this mod disabled as the host. The other users on my server have the mod with features enabled. My settings are overruled by their settings. A simple config file in the mod folder would fix this since farmhands could receive the mod file from me.
Steps to Reproduce
- First
- Second
- Third
- Fourth
@GitFist Just to confirm, if the other players in your game turn off the luck display, it correctly disables? This shouldn't be a thing, since nothing gets synced over the network, each instance is isolated
@GitFist Just to confirm, if the other players in your game turn off the luck display, it correctly disables? This shouldn't be a thing, since nothing gets synced over the network, each instance is isolated
Thanks for the reply. I think there was confusion on how the mod was supposed to operate. I added this mod to an existing save and after configuring in game during multiplayer none of the changes worked because there wasn't a JSON generated in the /data/ folder until I slept and closed the game.
Is it possible to have a config file that overrules any JSON file? If not that's fine since I know how the mod works now.
@GitFist
Is it possible to have a config file that overrules any JSON file? If not that's fine since I know how the mod works now.
Yes, if you use GMCM or edit config.json, you can specify a config name to use all the time
Closing this issue since it's stale, but I hope to be moving fully to GMCM in the future :)