Anne Kitsune

Results 18 issues of Anne Kitsune

RFC: https://github.com/amethyst/rfcs/blob/1c472ab00f8412a1c4fe864fca95f1119ee31de2/rfcs/0002-event_chain.md Paper: https://www.jojolepro.com/event_chaining.pdf

Should terrains be made in an external tool? Should it be limited to a single plane per xz position? How do we manage texture merging between different heights? Planned features:...

## Problem Prototyping in amethyst is slow. 100 lines of code seems to be the minimum to make the smallest of game. While its not a lot, it definitely is...

Here will be a list of passes that we want added to amethyst after hal is integrated. Only the ones not currently existing in amethyst will be in this list....

Currently, when you cleanly quit the game, there is no clean-up actions that can be ran (disconnecting from a server, saving something to a file, etc...) There should be a...

# Ui RFC Here we go... *Warning: Things might be out of order or otherwise hard to understand. Don't be afraid to jump between sections to get a better view.*...

This RFC proposes an architecture that converts user-friendly components into reusable pass-friendly components. Rendered version: [Rendered](https://github.com/jojolepro/rfcs/blob/unified2d/rfcs/unified_2d_render.md) Let me know of any questions you have. :)

RFC: Proposed
Team: Rendering

### Zig Version 0.12.0 ### Steps to Reproduce and Observed Behavior Code: ``` const std = @import("std"); const things = .{ a // Compiles fine if I comment this, but...

bug