Godot-EventSystem
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Event Presets System
Describe the feature / enhancement and how it helps to overcome the problem or limitation
For example, there could be an "Event Preset" drop down that's part of all events, and there's an option to "Save Preset" Optionally, when creating a new event if it detects any presets existing it could prompt what preset you want to create an event with Event Presets are remembered by the plugin per-event What a preset is is basically configuration you want to repeatedly add So if you want an event preset that introduces an IF-ELSE check you wanna do a lot you can just open that preset instead of painstakingly changing all the variables yourself every time
Presets only decide the default variables when you click the circle thing that appears on variables that you have edited So you click the circle to reset to either default state or the preset state
Now with #42 , maybe an editor Preset
event can be created, wich stores a timeline, and events in that timeline are spawn as subevents (not in a subtimeline)? Need to think on it