Godot-DialogPlugin
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๐จ๏ธ A Dialog Node for Godot Engine
Textalog - A DialogSystem Plugin for Godot Engine
Twitter: @AnidemDex
An user-friendly dialog system for Godot Engine with characters, text boxes, dialog bubbles and many more (planned) features for your games.
Note: If you find a bug, or want a feature to be included, feel free to open a new issue. You can also send me a message on twitter or join us on Discord.
Features
๐ชง DialogNode and ๐จ๏ธ DialogBubble
A node implementation for dialog box and dialog bubble, fully customizable and build with common dialog commands to improve your game development in the dialogue interaction.
-
DialogNode
-
DialogBubble
๐ฑโ๐ค Characters and ๐ผ๏ธ Portraits
Characters are data containers to describe what expressions (portraits) are going to be used in dialogue and what properties of the dialogue will be overriden during the gameplay.
๐จ Customization through Godot's Themes
Modify the DialogNode through themes!
Use it as a Dialog System!
The plugin can help you creating sequences of dialogs and dialog branches to certain conditions, all in the editor, thanks to its integration with EventSystem.
You can create the entire dialog sequence through code too!
See more about this implementation on the documentation.
๐ฉ Installation
Download the lastest release and extract the ZIP file. Move the addons
folders to the root of your project. Finally, enable the plugin in your project settings, under plugins
tab. It's that easy!
You can take a look in a more detailed tutorial in the plugin's documentation. If you want more information about installing plugins in Godot, please refer to official documentation page.
If you're downloading the repository instead, make sure to move only textalog
to your addons
folder. Extra files and folders are for debug purposes.
๐งต Usage
Quick example to try the most simple functionality: showing text on the screen.
extends Node
func _ready() -> void:
# Creates a new DialogNode instance
var dialog_node = DialogNode.instance()
# Add the node as child
add_child(dialog_node)
# Show an string. BBCode works too!
dialog_node.show_text("Hello world!")
โ ๏ธ
Control
node andNode2D
node types are incompatible. If you want to add theDialogNode
as child of a Node2D type, make sure to give it a properrect_size
, add it as child of aCanvasLayer
or add it in the scene, not in code.
๐ Documentation
Now we have an official documentation! All the information about the plugin you will find it organized in the documentation page. Tutorials, class information, FAQ and more will be added there, eventually.
Want to see the whole changelog? Take a look on the documentation, the Changelog section.