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Parts and PartModules for KSP

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ie I have a part that I want to use 2 or more seperate meshswitching modules on, at the same time. Maybe use module indexing, such as several other mods...

I'd like to be able to switch multiple transforms/objects with multiple different textures at once. For eg the following part has three different objects, each using a different texture: https://i.imgur.com/wh3jUtf.png...

if (FlightGlobals.ActiveVessel.mainBody.flightGlobalsIndex == FlightGlobals.GetHomeBodyIndex() && (FlightGlobals.ActiveVessel.situation == Vessel.Situations.LANDED || FlightGlobals.ActiveVessel.situation == Vessel.Situations.SPLASHED || FlightGlobals.ActiveVessel.situation == Vessel.Situations.PRELAUNCH)) I'm guessing it's the "prelaunch". I only experiened this with WBIContractVesselTour.cs (as I didn't...

Also move a template from common to classic stock since it requires classic stock resources.

Similar to https://github.com/Angel-125/Pathfinder/pull/46. Rational Resources have a lot of custom resources and tweaked production formulas. Letting people build their own storage is easier than adding all of them directly.

Fixes #42 This is because the color tag is not paired. So the game rejects the invalid HTML and treat it as text. Tests: Rebuilt DLL and tried it in...

All templates that contains any OmniConverter seems to have the HTML description rendered raw. Like literally "OmniConverter 1" in the UI. Moved bug from Pathfinder https://github.com/Angel-125/Pathfinder/issues/43

For the past few days, I have been using the experiments from this mod on my station. When the vessel is loaded for the first time, either through entering physics...