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KSP Plugin to automate highly efficient launches

Results 25 GravityTurn issues
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This doesn't work with https://github.com/Tantares/ProjectManager Specifically, it can't get better over time. I presume you are using the rollout name of the rocket to identify whether to load an old...

The following mods were installed: The latest dev release of FAR, the latest version of GravityTurn Continued, the latest version of ModuleManager and the latest version of ModularFlightIntegrator. Issue description:...

enhancement

The mod shall offer to enable auto-circularization with the following options: - The mod shall create a maneuver node to circularize at apoapsis - The mod shall offer to create...

enhancement

See: [Forum post](http://forum.kerbalspaceprogram.com/index.php?/topic/148448-12x176-gravityturn-continued-automated-efficient-launches/&do=findComment&comment=2908340)

enhancement

Requirements: The plugin shall allow to save default parameters into named configurations. The plugin shall allow to give a name to a configuration. The plugin shall allow to select and...

new feature

In real scale sized games and realism overhaul, engines might not be able to throttle back. Pitch towards horizon in that case after reaching insertion height. Make this optional.

new feature

The topmost fairing shall be configurable to deploy separately from interstage fairings. - Topmost fairing shall be triggered when deployment pressure is reached. - Interstage fairings shall stage in the...

new feature

Refactor GravityTurner.cs: - GravityTurner.cs: only contains the interface addon-code to KSP and basic addon-control. - Calculations: all launch processing calculations (throttle, pitch, fly etc.) - Parameters: new (all parameters, plus...

enhancement

The plugin shall support 3 complexity levels for the UI: - simple - standard - advanced

enhancement
new feature

Refactor UI into: - Presentation/Window Code. - Event driven UI logic.

enhancement