GravityTurn
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KSP Plugin to automate highly efficient launches
This doesn't work with https://github.com/Tantares/ProjectManager Specifically, it can't get better over time. I presume you are using the rollout name of the rocket to identify whether to load an old...
The following mods were installed: The latest dev release of FAR, the latest version of GravityTurn Continued, the latest version of ModuleManager and the latest version of ModularFlightIntegrator. Issue description:...
The mod shall offer to enable auto-circularization with the following options: - The mod shall create a maneuver node to circularize at apoapsis - The mod shall offer to create...
See: [Forum post](http://forum.kerbalspaceprogram.com/index.php?/topic/148448-12x176-gravityturn-continued-automated-efficient-launches/&do=findComment&comment=2908340)
Requirements: The plugin shall allow to save default parameters into named configurations. The plugin shall allow to give a name to a configuration. The plugin shall allow to select and...
In real scale sized games and realism overhaul, engines might not be able to throttle back. Pitch towards horizon in that case after reaching insertion height. Make this optional.
The topmost fairing shall be configurable to deploy separately from interstage fairings. - Topmost fairing shall be triggered when deployment pressure is reached. - Interstage fairings shall stage in the...
Refactor GravityTurner.cs: - GravityTurner.cs: only contains the interface addon-code to KSP and basic addon-control. - Calculations: all launch processing calculations (throttle, pitch, fly etc.) - Parameters: new (all parameters, plus...
The plugin shall support 3 complexity levels for the UI: - simple - standard - advanced