AndyLoft

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> I managed to reproduce the issue reported previously in which the projectiles aim vector can get pinned to the maximum up or down view. Pretty lethal with rockets. do...

something odd happens to the player view angle when switching to and from 1x2 pixel mode, it either 'walks' slowly up/down from the original 1x1 mode angle or jumps past...

when using mouse or joystick modes some of the keyboard bindings for the functions mapped to them are ignored, this is also how the original Team17 game works.

the main change is around the lighting animation, the others are just things I wanted to have. the FPS counter works but seems to be either over drawn in the...

agreed, I will give it a go, but, may take some time.

err. I think I did it correct.

@0xABADCAFE adding the code from the player teleport check to the alien teleport check in objectmove.s https://github.com/mheyer32/alienbreed3d2/commit/31ff799609044ed836f30179a853fb81a896a721 its just a bodge but seems the right place to look. also while...

the only issue I have encountered are with the normal auto aim sending projectiles where you do not want them to go (the ceiling/floor directly above/below of where you are...

with any luck they use the same code path, so fixing for one, also fixes the other?

feed back from EAB seems positive. but it is up to you guy's.