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A simple template for FNA game projects.

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If this demo included a bxfr sound sample, that would be helpful. Basically, any source audio pushed through Content.mgcb is output as a Windows WMA file, presumably because `MonoGamePlatform` is...

When building FNATemplate with `xbuild` the IncludeShaders target will fail with the all-helpful "Object reference not set to an instance of an object" error message. My guess is this works...