Results 105 issues of Andy Ray

I'm new to golang so I'm not sure if I have an issue with local project, or if it's an issue with this library. My `jest.config.js`: ``` module.exports = {...

I haven't used this component yet in a project, but hard coding any data management dependency reduces the portability of a React component. Generally reusable components store everything in state...

This is different from #94 Using the latest build on master: ``` js require('shader-particle-engine-hotfix') ReferenceError: THREE is not defined ``` Currently [the compiled main distributed source code](https://github.com/squarefeet/ShaderParticleEngine/blob/master/build/SPE.min.js) uses an implied...

The latest version of [shader-particle-engine on npm](https://www.npmjs.com/package/shader-particle-engine) has outdated source code (and maybe code that never worked?) The main file points to a grunt build script ``` sh $ cat...

Addresses issue #16. Take two, this time off of dev taking into account stemkoski's changes. Updates readme to include angleAlignVelocity **This is based off the jshint branch** - I can't...

if your emitter is not at origin the angular align points to the origin, not the emitter. Heyo @stemkoski

bug

After looking at the first video on http://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-xna-particle-effects--gamedev-10111 - particle gravity emitters with definable positions, strengths, and radiuses of influence would be AWESOME. So would the ability to define simple...

enhancement

**Describe the bug** AstExplorer.net [currently uses](https://github.com/fkling/astexplorer/blob/f00e3bb2fe6ef816701a46e7801cc6b500400923/website/src/parsers/glsl/glsl-parser.js#L21) the [stackgl glsl-parser](https://www.npmjs.com/package/@maptalks/glsl-parser) as the GLSL parser. At the time, this was really the only Javascript parser available, and the best choice. Today, we...

**Describe the bug** ``` useHotkeys(`meta+l`, () => { console.log(`meta+l`); }); useHotkeys(`cmd+l`, () => { console.log(`cmd+l`); }); ``` On mac, only the second console log fires pressing `⌘-l` The docs incorrectly...

I'm trying to create resizable split panes. If a draggable component (the handle between panes) is set to a % offset from its parent, it's much more convenient. I'm not...