Camera boundaries
Would be cool to set a bondary where camera could not go. My use case is simple - if camera goes lower than 0 on Y axis, I want it to stay at 0 so that you would not see the innards of a platform mesh.
I'm pretty sure it might be useful in some mechanics as well.
As for implementation - can be simply coord bounds, or planes.
Thanks for the suggestion! It's a great idea. I'm pretty busy this week, but I'll explore this next week and I'll keep this issue open. Or if youd like, feel free to open a PR and I can check it out!
Is there a way to make this more generically usable? For example so that the camera doesn't go through dynamically generated terrain meshes