RuntimeSkeletalMeshGenerator
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randomly crash with render thread exception!
Hi, I use your plugin to create skeletal mesh and apply it to my character by using SetSkeletalMesh(), but, when walk around or travel to a different map, it randomly crash on my game, how to fix it . BTW, the crash only happen on packages, not PIE or standalone mode.
Solved it. The issue is that my skeleton asset has virtual bones, but the function "GenerateSkeletalMesh" didn't use the proper bone functions such as GetNum() function causes the random crash. Switch it with GetRawBoneNum() will fix it. And I changed other codes to fully support my project as well.
Did you find other bugs ?