Andre_601

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> Hello, you can only set custom model data in the string format of items. (As you would outside of API) The problem is, that it's quite difficult to get...

Better click detection was added in v3

There are issues with that. Namely ME from my knowledge isn't just adding a new entity to the game, but uses remodeled and retextured items put on armor stands to...

> > Perhaps an option to disable the rendering on the Player head item itself? > > Already in the mod. Not sure if there is any good way of...

The problem is, that this is a global thing. Normally placed player heads are also affected by this. To my knowledge is the Vanilla shader engine manipulated to some extend,...

Quickly tested this stuff. The auto-disable for items works fine. Sadly placed (vanilla) heads do not get fixed, but this is just a downside of the vanilla shader modifications at...

Can placed heads/blocks not hold some data to check? Otherwise this resource pack thing would probably be the best way to do things.

What I personally would like is support for wildcard patterns, to allow redirects of entire sections, similar to what Cloudflare allows in their redirect rules. The common use-case is when...

> I have the best commit messages Pffft... That's nothing. ![image](https://user-images.githubusercontent.com/11576465/186036938-037d0d45-0365-49a2-88d0-f7a4fe1126d3.png)

I would say the majority of these plugins usually display a text like "Universal mod and plugin" under their name. And if not then they most likely mention a dependency...