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Raylib wrapper to nelua language

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This is possible thanks to @edubart's [LPegRex](https://github.com/edubart/lpegrex) [C11 parser](https://github.com/edubart/lpegrex/blob/main/parsers/c11.lua)! _(note: I did a little modification C11 parser, the only change is that it requires `nelua.thirdparty.lpegrex` instead of only `lpegrex`)._ This...

- [x] text_raylib_fonts - [ ] text_font_spritefont - [ ] text_font_loading - [ ] text_font_filters - [ ] text_font_sdf - [ ] text_format_text - [ ] text_input_box - [ ]...

- [x] core_basic_window - [ ] core_basic_window_web - [x] core_input_keys - [x] core_input_mouse - [x] core_input_mouse_wheel - [x] core_input_gamepad - [ ] core_input_multitouch - [ ] core_input_gestures - [x] core_2d_camera...

- [ ] shapes_basic_shapes - [ ] shapes_bouncing_ball - [ ] shapes_colors_palette - [x] shapes_logo_raylib - [ ] shapes_logo_raylib_anim - [ ] shapes_rectangle_scaling - [ ] shapes_lines_bezier - [ ]...

- [ ] physics_demo - [ ] physics_friction - [ ] physics_movement - [ ] physics_restitution - [ ] physics_shatter

- [ ] audio_module_playing - [ ] audio_music_stream - [ ] audio_raw_stream - [ ] audio_sound_loading - [ ] audio_multichannel_sound

- [ ] shaders_model_shader - [ ] shaders_shapes_textures - [ ] shaders_custom_uniform - [ ] shaders_postprocessing - [ ] shaders_palette_switch - [ ] shaders_raymarching - [ ] shaders_texture_drawing - [...

- [ ] models_animation - [ ] models_billboard - [ ] models_box_collisions - [ ] models_cubicmap - [ ] models_first_person_maze - [ ] models_geometric_shapes - [ ] models_material_pbr - [...