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[Compatibility] Building IDs

Open Anbeeld opened this issue 3 years ago • 1 comments

Here you can register buildings for compatibility patch you are planning to make.

First search through this issue with the building keys you have in mind. If a building with your exact key is already registered, you don't need to register it one more time. Just use the ID that is already assigned to this key.

Example: you are creating a compatibility for a mod and there's a new building with key building_synthetic_oil_plants. You see there's a comment in this issue that contains "201 = building_synthetic_oil_plants". This means you don't need to register this building, just use ID 201 for it in your code.

If you haven't found any mentions of a building key in this issue, you can register it. To get an ID for a building simply find the latest comment in this issue and add 1 to the latest ID from it.

Arbitrary IDs are not allowed. You are required to use ID that you'll get as instructed above.

Anbeeld avatar Mar 13 '23 06:03 Anbeeld

201 = building_synthetic_oil_plants 202 = building_synthetic_rubber_plants

Anbeeld avatar Mar 13 '23 06:03 Anbeeld