Анархид
Анархид
> Minor issue: dethklon is not mangled, just a retexture. 
Deleting the armature object in the model fixes this, so i'm pretty sure that this is an engine issue. 
> Not necessarily, maybe it is a badly UV'd copy of the whole geometry, perfectly overlapping so that neither is "on top" of the other, and Blender happens to draw...
> The darker, slightly shinier version looks better to me. In terms of colour, not in terms of the texture being messed up around the edges. In general a bit...
> I think GF means that the texture should be edited (made darker and shinier) so that it would look on Folsom (and other normal maps) like it currently looks...
> That said, maybe it could be significantly blacker and glossier. It's made out of denser stuff. The texture could also be a bit less noise grain and more metal-material-ish....
The sound was originally tested when Eclipse was added. It's supposed to sound like a gas burner being turned on, which does include a bit of clicking.
The attrition rate calculation here seems to do a duplicate of what Attrition Counter does. Current state of the Endgame Stats widget is that it also collects the information relevant...
Or, rather, i get both the zeroing of the metal bars and the cloak shader thing when selecting units on the same team as i was previously selecting. I haven't...
> This is a bit of a confusing ticket, but I have an issue which might be what is happening here. If you are spectating a team and then switch...