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TeleportService VIP Server Bug [Revised]
I have found a bug when using
TeleportService:TeleportToPlaceInstance()
in a VIP Server.
The bug is, when you teleport to the game JobId of the VIP server, it will start to teleport you, but it will say "Teleport Failed", but at the same your clients ServerReplicator gets disconnected. Thus, your client will eventually say you "Lost Connection" even though you didnt.
To replicate the bug you must do this in a VIP server
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, Player)
You can replicate the bug here: VIP Server Invite URL
You can download a copy of the place here: TeleportBug.rblx (MediaFire)
Has this been fixed?
This bug has already been fixed. Testing place: https://www.roblox.com/games/1086304035 The current behavior is: In a VIP server, teleport the player to current jobid of the current server. It will start to teleport player, then teleport fail, show msg "Developer has shut down all games servers or game server has shut down from other reasons, please reconnect", and the player was disconnected, didn't in current server anymore. And after another teleport ticket goes to production(probably 10/9/2017) , the behavior will be better: In a VIP server, teleport the player to current jobid of the current server. It will start to teleport player, then teleport fail, and the player stays at current server, no msg shows up.