iAmir

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@Quixomatic can I have your amx file for debugging and testing till I find what's wrong?

Thanks for the accident actually, I totally forgot about this issue. I just downloaded that .amx file and I kept looking for the issue for the past hour, I really...

Ah.. I see now, wish you could tell me this sooner, this DeAMX aka AMX decompiler only works with compiled pawn 3.2 samp scripts (San Andreas Multiplayer) I don't think...

The thing is, AMX changed a lot since v3.2 (obviously) so you should start reading new documentations available in pawn repository at here https://github.com/compuphase/pawn/tree/master/doc they can be useful Also you...

Pawn 10 doesn't even exist tho, latest is 4, pretty sure you're doing something wrong, I'll look into it too when I get home

Hey! Thanks for your report! I just took a look at your commit in your fork, and the question is does your method for encoding conversion actually work (in that...

Glad to hear that, I'll look into it then

Of course not! I didn't know that's an important factor for this, because `OnPlayerConnect` isn't called in gamemode when it starts! It's called when "server" is restarted, not your gamemode,...

Please try it with an empty script first, and try it on both samp / open.mp

1. adding an `ICore` instance is only happening in one, actor entity file. For the rest of them I'm not adding a class variable to keep an instance of core,...