Damage should be more important
I plan to work on this by making flying harder as your health goes down and potentially even lose functionality.
Make the TARDIS interior shake in relation with TARDIS status and health.
Oh, and don´t forget to add the "Emergency Landing" sound if the TARDIS is below 20% Health and is attempting to remat. Would be an great addition in my opinion.
It'd be cool if while under 5% Health, the ship could not take off, and would make a sound similar to this: https://www.youtube.com/watch?v=JqneFQQSd6k Maybe some cool exterior effects like it partially dematerializing but it doesn't or a whole lot of energy flaring off of the exterior. Maybe a segment of this could play if you tried to take off at 0% health: https://www.youtube.com/watch?v=tmTaA_nxSPs
or if trying to take off at 0% it would just play two of the landing drum sounds and refuse to do anything.
I thought of crash landing like an headcrabcannister. Repair lever will pull it out of the ground tho.
I mean like it absolutely REFUSES to take off at all, if the damage is at 0
I thought the part System will come in Handy for that. #194 In Roleplay, you can probaply buy it or find it somewhere. (I am thinking about rp_bangclaw in the Caves)
Make damage an option.
Damage was an admin option in legacy, so it will be an admin option in the rewrite.
This would be solved by #371