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Damage should be more important

Open AmyJeanes opened this issue 10 years ago • 9 comments

I plan to work on this by making flying harder as your health goes down and potentially even lose functionality.

AmyJeanes avatar Feb 18 '15 00:02 AmyJeanes

Make the TARDIS interior shake in relation with TARDIS status and health.

Oh, and don´t forget to add the "Emergency Landing" sound if the TARDIS is below 20% Health and is attempting to remat. Would be an great addition in my opinion.

Noname12345GER avatar Jul 19 '16 19:07 Noname12345GER

It'd be cool if while under 5% Health, the ship could not take off, and would make a sound similar to this: https://www.youtube.com/watch?v=JqneFQQSd6k Maybe some cool exterior effects like it partially dematerializing but it doesn't or a whole lot of energy flaring off of the exterior. Maybe a segment of this could play if you tried to take off at 0% health: https://www.youtube.com/watch?v=tmTaA_nxSPs

TheDetecttive avatar Oct 20 '16 21:10 TheDetecttive

or if trying to take off at 0% it would just play two of the landing drum sounds and refuse to do anything.

kennyrkun avatar Oct 21 '16 05:10 kennyrkun

I thought of crash landing like an headcrabcannister. Repair lever will pull it out of the ground tho.

Noname12345GER avatar Oct 21 '16 13:10 Noname12345GER

I mean like it absolutely REFUSES to take off at all, if the damage is at 0

kennyrkun avatar Oct 21 '16 16:10 kennyrkun

I thought the part System will come in Handy for that. #194 In Roleplay, you can probaply buy it or find it somewhere. (I am thinking about rp_bangclaw in the Caves)

Noname12345GER avatar Oct 22 '16 17:10 Noname12345GER

Make damage an option.

TheWildSpot avatar May 31 '17 18:05 TheWildSpot

Damage was an admin option in legacy, so it will be an admin option in the rewrite.

theangelcastiel avatar May 31 '17 21:05 theangelcastiel

This would be solved by #371

parar020100 avatar Mar 02 '21 12:03 parar020100