Shaking entities inside Tardis
Would it be possible to make the Tardis affect entities inside it, for example if the Tardis bumped into something or experienced turbulence, the entities would move accordingly?
It is possible.
One of the factors that I'd like to see is how far the TARDIS is travelling. edit: For actual flight, maybe how fast
I like this, like maybe the tardis will start shaking the screen in demat or collision or possible sparks in a collision.
This would be pretty cool, the new damage feature implemented would compliment this well
There currently is interior shaking proportional to the damage Is it worth doing something else to the entities?
It's only a screenshake right now, shaking props in the interior should be relatively simple and a fun change
Okay, but it should be optional, since there are many dupes/props which could be broken