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Shaking entities inside Tardis

Open MysteryPancake opened this issue 8 years ago • 7 comments

Would it be possible to make the Tardis affect entities inside it, for example if the Tardis bumped into something or experienced turbulence, the entities would move accordingly?

MysteryPancake avatar May 27 '17 05:05 MysteryPancake

It is possible.

Noname12345GER avatar May 27 '17 09:05 Noname12345GER

One of the factors that I'd like to see is how far the TARDIS is travelling. edit: For actual flight, maybe how fast

theangelcastiel avatar May 27 '17 20:05 theangelcastiel

I like this, like maybe the tardis will start shaking the screen in demat or collision or possible sparks in a collision.

TheWildSpot avatar May 30 '17 16:05 TheWildSpot

This would be pretty cool, the new damage feature implemented would compliment this well

AmyJeanes avatar May 10 '20 21:05 AmyJeanes

There currently is interior shaking proportional to the damage Is it worth doing something else to the entities?

parar020100 avatar Nov 09 '21 11:11 parar020100

It's only a screenshake right now, shaking props in the interior should be relatively simple and a fun change

AmyJeanes avatar Nov 09 '21 12:11 AmyJeanes

Okay, but it should be optional, since there are many dupes/props which could be broken

parar020100 avatar Nov 09 '21 12:11 parar020100