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[Bug Report] Some features don't work after cloning structures and deleting chunks

Open WindowsSystemAdmin opened this issue 2 years ago • 1 comments

Bug Report

So I noticed when I delete chunks they work but they also delete chunks nearby. I was pruning outside a region, then noticed a gaping hole in the middle of my savanna village, It seems like those chunk(s) were deleted and regenerated, now I have half roads and structures... I also notice that when I copy some houses with beds in them villagers aren't claiming it. I would have to break the bed and replace them with the new bed then the villager would claim it. ( seeing that there are green particles)

Current Behaviour:

See above

Expected behavior:

I expected the program to delete the correct chunks in the region, and when cloning the villagers to claim the bed in the houses, and I don't have to replace all the beds.

Steps To Reproduce:

Environment:

  • OS: Windows 10
  • Minecraft Platform: Bedrock
  • Minecraft Version: 1.19.80.1
  • Amulet Version: 0.10.10

Additional context

Attachments

Screenshots

IMG_7431 IMG_7429

Worlds

Not sure if you meant to upload the whole world..(of course i cant upload Earth..) So here you go.. First World

WindowsSystemAdmin avatar May 05 '23 03:05 WindowsSystemAdmin

Notice in [IMG_7429] the yellow beds are the ones I placed.. The white beds are the cloned beds.. Villagers aren't responding to those beds yet they do with the yellow bed. In [IMG_7431] I replaced the blocks for the tracks because minecarts kept falling into the mini ocean hole... But yes, that was also removed as a result of the chunk regenerating. The seed chunk is supposed to be an ocean around this region, but i specifically copied this region over from another map to this specific area.. so it should be a savanna region here.. not an ocean.

WindowsSystemAdmin avatar May 05 '23 03:05 WindowsSystemAdmin