Amulet-Map-Editor
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[Bug Report] (Unopened) containers dont retain their NBT-Data (loot-tables) after conversion
Bug Report
Current Behaviour:
- Chests loose NBT-Data
- (Custom) Generated chests dont retain the lootable NBT-Data to access the Minecraft vanilla loot-tables, which would place items in
Expected behavior:
- Java: Chests with (loot-table-) NBT-Data should access the Minecraft (vanilla( loot-tables to place items in them when opened
- e.g. dungeon chests, mineshaft chests & etc
Steps To Reproduce:
- vanilla lootchest on a java world: /setblock ~ ~1 ~ minecraft:chest{LootTable:"minecraft:chests/simple_dungeon"}
- made as structure to be placed in worldpainter
- Exported in Worldpainter: 2.13.3
- played/saved map in java 1.19
- created new map in Bedrock: 1.19.22
- converted to new created bedrock map in Amulet v0.10.0
Environment:
- OS: Windows
- Minecraft Platform: Java / Bedrock
- Minecraft Version: Java1.19 / Bedrock1.19.22
- Amulet Version: v0.10.1 and all earlier .9 versions
Additional context
- Example: Vanilla lootchest on a java world: /setblock ~ ~1 ~ minecraft:chest{LootTable:"minecraft:chests/simple_dungeon"}
Attachments
Screenshots
Worlds
- Java World from previous bug reports: https://drive.google.com/file/d/1g8K75KA3BiatUm50QlBZk0EQbMcjcNud/view?usp=sharing
I will need to look to see if the loot table paths are the same or if a conversion system will be needed there as well.