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[Bug Report] (Unopened) containers dont retain their NBT-Data (loot-tables) after conversion

Open McMeddon opened this issue 2 years ago • 1 comments

Bug Report

Current Behaviour:

  • Chests loose NBT-Data
  • (Custom) Generated chests dont retain the lootable NBT-Data to access the Minecraft vanilla loot-tables, which would place items in

Expected behavior:

  • Java: Chests with (loot-table-) NBT-Data should access the Minecraft (vanilla( loot-tables to place items in them when opened
  • e.g. dungeon chests, mineshaft chests & etc

Steps To Reproduce:

  • vanilla lootchest on a java world: /setblock ~ ~1 ~ minecraft:chest{LootTable:"minecraft:chests/simple_dungeon"}
  • made as structure to be placed in worldpainter
  • Exported in Worldpainter: 2.13.3
  • played/saved map in java 1.19
  • created new map in Bedrock: 1.19.22
  • converted to new created bedrock map in Amulet v0.10.0

Environment:

  • OS: Windows
  • Minecraft Platform: Java / Bedrock
  • Minecraft Version: Java1.19 / Bedrock1.19.22
  • Amulet Version: v0.10.1 and all earlier .9 versions

Additional context

  • Example: Vanilla lootchest on a java world: /setblock ~ ~1 ~ minecraft:chest{LootTable:"minecraft:chests/simple_dungeon"}

Attachments

Screenshots

Worlds

  • Java World from previous bug reports: https://drive.google.com/file/d/1g8K75KA3BiatUm50QlBZk0EQbMcjcNud/view?usp=sharing

McMeddon avatar Sep 12 '22 09:09 McMeddon

I will need to look to see if the loot table paths are the same or if a conversion system will be needed there as well.

gentlegiantJGC avatar Sep 13 '22 08:09 gentlegiantJGC